Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.373497 |
Stdout |
cannot get location of uniform "array[0]" |
Stderr |
Failed to link: error: Too many vertex shader default uniform block components error: Too many vertex shader uniform components Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation |
Environment |
PIGLIT_SOURCE_DIR="/home/andreas/nfs/piglit" PIGLIT_PLATFORM="gbm" |
Command |
/home/andreas/nfs/piglit/bin/shader_runner /home/andreas/nfs/piglit/tests/spec/glsl-1.10/execution/glsl-vs-large-uniform-array.shader_test -auto -fbo |
dmesg |