Results for spec@glsl-1.10@execution@glsl-vs-large-uniform-array

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.395043
Stdout
cannot get location of uniform "array[0]"
Stderr
Failed to link:
error: Too many vertex shader default uniform block components
error: Too many vertex shader uniform components

Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation
Environment
PIGLIT_SOURCE_DIR="/home/andreas/nfs/piglit" PIGLIT_PLATFORM="gbm"
Command
/home/andreas/nfs/piglit/bin/shader_runner /home/andreas/nfs/piglit/tests/spec/glsl-1.10/execution/glsl-vs-large-uniform-array.shader_test -auto -fbo
dmesg

        

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