Render target size: 256x256
Viewport: left=50 bottom=50 width=100 height=100
Rendering triangles. Coordinates:
v0 (x=1.50222 y=2.25333 z=0 w=7.51109) (white)
v1 (x=-3.2283 y=-4.3044 z=0 w=10.761) (white)
v2 (x=-429050 y=0 z=0 w=14.3017) (-X clip) (white)
Comparing images...
Deviation within radius of 1 is allowed.
6 faulty pixels are allowed.
0 deviating pixel(s) found.
0 faulty pixel(s) found.
92638
Pass